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/cyb/ - cyberpunk and cybersecurity

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Help me fix this shit. https://legacy.arisuchan.jp/q/res/2703.html#2703

Kalyx ######


File: 1530185867023.jpg (552.38 KB, 1920x1080, 1530031649761[1].jpg)

 No.2978

Gentlemen,

I'm currently making a sidescrolling action/rpg game.
Currently working on the gameplay/mechanical elements of the game.

Right now, the platforming elements are solid, but I'm looking to add more features/unlocks/abilities that would allow the character to progress through the game differently.

What GAMEPLAY elements of Cyberpunk would you love to see in a game?
Please read through the replies before making your own suggestion.

I'm gonna try to check here again later, but the main thread is at:
https://lainchan.org/inter/res/1002.html

 No.2979

File: 1530186010746.jpg (191.67 KB, 1920x1080, how-rude-2.jpg)

> I'm gonna try to check here again later, but the main thread is at:

 No.2980

>>2979
Indeed, I am sorry, but I'm trying to concentrate my attention on the game, rather than various discussions :(

 No.2982

>>2978
>I'm working on a game
>no screencaps or any progress
>main thread on another board
delete yourself

you've upset me so much
I'm gonna make my own cyberpunk game
and it'll actually come out
just to fucking spite you

 No.2983

>>2982
Please do.
I'll support anything Cyberpunk, and I'll buy your game regardless of your feelings for my project.
When it comes out, shoot me an email and I'll buy it: carlos@sodiumgames.com


But if you want some sort of "feel" for the game, here goes:
https://www.dropbox.com/s/ht3phnso4to2o4b/creepybiblestuff-transform-withmusic.wav?dl=0

For now, the game is functional, but not gonna put out an alpha until we're ready for people to take a look.

 No.2984

>>2983
>buy
>we're
You're not only rude but also a scoundrel
advertise your shovelware elsewhere

 No.2985

>>2984
You call me a scoundrel, but I don't think I'm unscrupulous, but do go on and show me where I've shown that to be my character.

>shovelware

Interesting, you've seen nothing, but its shovelware. Would you mind showing me your evidence for the proposed game being shovelware?

 No.2986

File: 1530194889437.png (21.28 KB, 1152x648, SaccharumProjectConceptArt….png)

>>2985
fine
vaporware

Here's my 1st project update
it's gonna be a 2.5d turn based mmo
so far I got more concept art than you, and a more cohesive vision

 No.2987

>>2986
So because I don't show my hand immediately, I have no cards. That is an interesting perspective, if a bit warped.

 No.2988

>>2987
This has nothing to with "your hand", this has to do with trying to create hype for your nonexistent game. Don't claim you want game ideas, if you'd want game ideas, you'd open a thread like on /v/ where anons discuss game ideas, without attaching any property to it.

You didn't even open the thread in the right board, you're clearly not a regular, and just trying to spread around that your project exists. Either that or you're trying to feed your little ego.

Here's my 2nd project update:
We at Saccharum Project Games LLC made a lot of progress in the past hour or so, and we'll most likely be ready for a public proof of concept beta next Friday. You'll be able to run around, engage in some very unbalanced PVP/E, and get a general grip on the game.

 No.2989

>>2988
Creating Hype?
I'm literally asking for ideas that people want to see in a cyberpunk game.
Didn't link it to anything, didn't even give a website, no steam page to go get me outta greenlight, or anything that even remotely suggests that.

I think I'm on the right board to ask about Cyberpunk concepts.

I'm starting to believe that you are just butthurt about the post, and there is no logic behind it.

 No.2990

>>2989
>I'm starting to believe that you are just butthurt about the post
What gave it away? that I literally said I'm upset in my first reply to you? Damn you must have 4 digit IQ. I'm starting to have 2nd thoughts about wasting your time here. You must be so intelligent you'd crack cancer by now. soykaf I'm sorry.

Your thread would fit better in /cult/, or even fucking /diy/ if you'd tackle cyberpunk from any angle other than neat aesthetics for a commercial product.

>Didn't link it to anything

Wrong. Name dropping your project is no different than linking anything.

 No.2992

>>2990
>>2990
Anon, drink some soykaf and chill out.

Read all these posts and there is no shilling. I read the Lainchan ones too, and there is no shilling.

>>2978
Get the music right, look at the Cyberpunk 2077 trailer, look up Turbo Knight, Isidor, Atomic Raptor(Augmented), Occams Laser, Retouch, Fixions, Megadrive, etc

Megadrive in particular, all of 198x.
https://www.youtube.com/watch?v=l3NoYyNKSXQ&t=723s

 No.2998

>>2978
To throw some stuff out there, I'd say:
>powerbocking
>If there's friendly characters, being able to perform first aid on them.
>SIgnal jamming to prevent enemies from calling reinforcements.
>Drugs that temporarily make you faster, but build up a long-lasting debuff if overused.
>Dazzler/Bedazzler for temproarily blinding enemies.

 No.3010

>>2992
I responded to you on LainChan.
Thanks!

>>2998
Powerbocking is a maybe, the player will have access to cybernetic enhancements, so I don't count it out.

Friendly NPCs are not in the game, won't be on release either. It goes to the Wishlist of DLCs.

Signal Jamming, we've got another system in for dealing with that.

Drugs/Chems are something we want in the game, even have a "book of chems", but might have to wait until later iterations.

Flasher is a thing, but it doesn't blind them, its more like a stun, where the enemy is blinded and won't move.

Thanks for the suggestions.

 No.3015

i'm too much sleepy right now to give you decent suggestions, but look at Transistor if you want an example of cool and fun cyberpunk gameplay

 No.3016

>>3015
Hello, Thanks for the suggestion.

 No.3020

>>2992
More on your suggestion:
https://youtu.be/1TUElRA4GQ8

Thanks once again for the music list. Very early shader & placeholders concept.

 No.3038

>>3021
No :D

 No.3041

Make the combat worth using. Too many cyberpunk games are turn based strategy and boring to play. A good active combat system with some real depth to it just isn't done very often.

I doubt you could pull off a DMC level of combat but at least aim for Nier automata tier. Dodging, parrying, two weapons with light, heavy and air combo. Let people chain those combos together any way they see fit with any weapons they like. As long as you can make the animations weighty and smooth then you have pure gold. Valdis story did a good job of this in 2D if you want an example of what to aim for.

 No.3049

>>3041
Oh I hear you, a LOT of cyberpunk games are Tactic RPGs, and while thats a fine genre, we're looking at a more active approach to combat. While this is in early development, the first thing we're looking at is ranged weapons, ammo and weapon kick, then we'll be taking a pass at weapon "stopping power" effect, but ill touch more on that when we have it functional.
The Melee options are gonna have to make sense after guns are done.

I saw a video of Valdis Story doubt it does it justice, I'll pick it up and play it myself and see what you are talking about. Thanks for the suggestion.

 No.3104

saw the blue screen setup on telegram
when you gonna post us a demo?

 No.3219

File: 1535531681197-0.jpg (5.16 MB, 5984x3376, 2018-08-04 17.43.57.jpg)

File: 1535531681197-1.jpg (875.42 KB, 5984x3376, floathor-torch.jpg)

>>3104
This is probably what you are on about.



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