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art. design. origami. photography. writing.
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Help me fix this shit. https://legacy.arisuchan.jp/q/res/2703.html#2703

Kalyx ######


File: 1548264113962.jpg (204.5 KB, 1920x1080, ashes-of-creation-11.jpg)

 No.907

What is Arisu's creative process, from the spark of inspiration to the final finished product? What determines if something gets done or not? How does Arisu find inspiration? How does Arisu work through a creative block?

 No.912

>What is Arisu's creative process, from the spark of inspiration to the final finished product?
It's pretty bumpy. Takes a ton of motivation for me to work on projects. I'll start and get a ton of planning done one day, and I'll never come back to it for the next several months. Very much in spurts, and often it never gets done because I'll have started a new project when motivation for the old project is low.

>What determines if something gets done or not?

How much motivation I have, and how many people I've told about my projects, and how much those people have bothered me about doing those projects.

>How does Arisu find inspiration?

From books I've read, conversations I've had, poems, movies, games, artwork, just random situations, anything. It's not hard to find inspiration or to develop those ideas; my personal problem is following through. I have too many works in progress.

>How does Arisu work through a creative block?

I don't.

 No.914

>What is Arisu's creative process, from the spark of inspiration to the final finished product?
Depends on the product at hand. Some things require planning, some are aided by it. Some dont. Typically I have an idea, or a need, and just resolve it. Sometimes I take something any play with it untill it becomes beautiful. Sometimes I try to fix something for hours and then simply turn it into a small element of another larger project later.

>What determines if something gets done or not?

It gets done.

>How does Arisu find inspiration?

I dont seek inspiration. It presents itself through the world. I dont think its inspiration if I had to hunt it down and catch it.

>How does Arisu work through a creative block?

This has never been a problem I've encountered.

 No.915

File: 1548581690560.jpg (37.57 KB, 500x281, 1338234363289.jpg)

>What is Arisu's creative process, from the spark of inspiration to the final finished product?
One piece at the time, take it easy. That piece can be added at anytime. Always keep a physical notebook and a pen on you.

>What determines if something gets done or not?

I immediately throw away projects that don't get done or fuse the best parts to another project in the making.

>How does Arisu find inspiration?

Look at the world, look at the people you can understand, cast your petty morality aside and try to figure out people you don't understand. Also chill and look at nature.

>How does Arisu work through a creative block?

Creative blocks are not real, it's a 3deep5u excuse for not admitting that empty slogan you were repeating every day had no. Also an excuse not to work. If you look at the world around you and work around well-fleshed thematics, you will never be convinced you suffer from "creative blocks".

 No.918

> What is Arisu's creative process, from the spark of inspiration to the final finished product?
Hammer out a first draft, in pieces, not in the proper order. Piece them together like puzzle pieces. Stare at them for weeks making adjustment after adjustment, redo entire sections as necessary. Suddenly realize there are threads connecting the lot that I never intended, then work on weaving those threads together more intentionally.

> What determines if something gets done or not?

It's done when I can't imagine changing it any further.

> How does Arisu find inspiration?

Mostly from media other than the kind I'm working in for whatever reason.

> How does Arisu work through a creative block?

Do something else for a little while and try not to actively think about the project during that time.

 No.926

>>912
> I'll start and get a ton of planning done one day, and I'll never come back to it for the next several months.

I divide up my development into 3 phases: Planning, Staging, and Execution.

Planning is getting the framework/ outline of the project all typed out or otherwise recorded. For most of my stuff it is a very simple 1 page outline.

Staging is getting all of the materials together and preparing the space, either in meat or cyber. ie, cleaning/ organizing the garage, or making necessary templates/ project files. Many of the staging activities can actually be considered as "starting".

Execution is the part we all dread so much, and is very difficult to bring ourselves to do. All of the earlier steps serve to make Execution straightforward (through staging) and clearly defined (as through planning). For some of the larger projects, you can even break Execution out into its own sub-phases. Phases do not have to be equal length time-wise, they can be broken up by similar activities, ie. D1-5 lay brick and mortar, D6-7 paint wall, D8 de-stage/ cleanup.

As you can see in the exampe, I have broken out the planning in terms of days. With such busy lives, we oftentimes cannot dedicate entire days (8+ hrs) to a single task. Many times when I will be tired from work/family, I will treat my "project days" as 4 hour windows. For these project days, I normally allocate 2.5 hrs/ 150 min in the morning, before making breakfast, and another 2 hours in the afternoon/ evening, after dinner. I have a strong preference for the morning section, as my mind is usually much clearer after sleep.

Finally, dont take my word for any of this, see what works best for you. Try new things out, mix it up, take small steps, take large steps, do whatever you can to continue experimenting. You can always build momentum, one thought after the next.

 No.927

>>926
Yes, so staging, actually moving things around so you can take-off easier certainly helps get you out the door and on your way.

I would like to add what I consider an "outline" to be, and how to make one.

An outline is a simple way of organizing a complex idea. Taking a multi-faceted concept and laying it "flat", so that it is easy to see the different components that go into it. The basic formula for my more tangible projects is as follows:
title, then budget and time constraints
I. Part 1
-subpart
–sub-subpart or,
–sub-subpart, notes notes notes

II. Part 2
-subpart
–sub-subpart, notes notes notes

Thats it! For larger projects, you can make that Phase 1, and add other outlines for Phase 2,3 and so-forth. You can also make a Phase 0, in case you need to organize stuff that would come before the Execution.

Here is a rough little example outline (with annotations)

Motorcycle restoration (title)

Project goals and constraints/scope (budget, both fiscal and temporal, with contingencies)
Goal: To restore an old bike that I can take into the city, or anywhere I damn-well please.
Scope: I plan to spend up to 2000 dollars, 1000 for the bike
1000 for the restoration
Unused bike money can be rolled over to restoration money.
200 extra dollars can be allotted to bike money if a good enough deal presents itself. Likewise, 500 extra dollars can be allotted if the project threatens to stall-out due to cost overruns.
The project will be allowed 8 weeks to complete, starting Monday, April 1st, and ending Sunday, May 26. There are no allottments for time overruns, if you cant get it done with the help of memorial day weekend you're fucked.

I. Sourcing the bike
-Family/ friends
–Call family
—-uncle bob
—-tim
—-cousin steve
–Call friends
—-jakes grandpa is a moto-nut, call jake and have him ask his grandpa if he has anything laying around
—-chris is a moto-nut as well, call him and see if he can sprout any more leads from his own friends if he himself is not sitting on anything
—-jess has a family full of motocross junkies, hit her up and see if they have any stuff laying around, or know anyone who does
-Craigslist
–get phone numbers, or otherwise contact people with bikes that fit the constraints.
–See who can deliver or plan for trailer rental/ transportation of bike (that can even be its own section, the point of outlines is to get as MUCH of the DETAILS down as possible)

II. Inspect bike
-wheels (notes notes notes notes)
-chassis
-brakes
-engine (lots of notes)
–head block
–intake
–cylinder(s)
–ignition
–fuel system
-handlebars
–cables
–levers
–lights
–gauges/ instruments
-seat
–padding and upholstery
–underneath and storage

Phase 2 would be deciding what to buy, which can be outlined as you inspect in phase 1. I probably shouldnt have chosen a project with so many unknown variables to use as an example for an outline, but I am sure you get the concept of "laying things flat" as seen here. Go into as much detail as you dare.



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