No.13
>>12Sure, so long as it doesn't break the forum's community guidelines. This is culture, art included, so any artwork should be fine. I think it would only have to be cyberpunk related if it was posted to /cyb/.
No.15
>>14oh that's neat.
>>13i might have posted some of these before, i am not quite sure. i was checking out some techniques. it has been a while since i last made new digital stuff.
No.16
>>10Nice! How are you liking your new tablet?
>>11These are really moody o.O is there a story with these?
>>14Pretty neat! I don't think this is trivial but can it draw on curves?
>>15Really like how the second one turned out. Says female head but I can only make out an eye?
No.17
>>384for lainchan /cult/ bc why not
>>10They take some getting used to so it might sting for a bit. I think you did great on your first outing, keep at it!
No.21
>>11I saw these and your other stuff on lain.city; looks really nice. It seems like you have fun with it
No.25
No.28
>>24Those look really nice! I love your art style. The Ayanami Rei one might have gone well in this thread, since from my experience a lot of people who enjoyed the Serial Experiments: Lain anime also tend to enjoy Neon Genesis Evangelion.
No.30
>>14>>15May I ask what program you used? I have a little experience with Processing from a few years back and I was wondering if there's anything else I could experiment with
No.31
>>30from
>>15i used gimp for editing in these, but the eye glitch was originally done in blender and a text editor. you can do the letters by making a new brush from letters and then using the highest amount of jittering possible.
No.33
>>32Very cute, I love it!
No.35
>>340.jpg wow that's really cool
No.428
>>34Always wondered how do people do images like these. I was doing them with Photoshop back in my dark days but I have no idea how to achieve the same results with GIMP, Krita or ImageMagick.
No.429
>>428Honestly, despite what FOSS groups will tell you about how you "just need to get used to GIMP" it doesn't even come close to the functionality of old soykaf like CS3.
There is a reason Photoshop has a near monopoly, it's because it's miles ahead of everything else competing with it.
No.430
>>429I'm as much of a FOSS fanatic as anyone, but I have to sadly agree. GIMP still lacks critical features like nondestructive adjustment layers, and its high bit depth support is a complete joke. Even old-enough-to-vote Photoshop 7 has a more complete professional feature set.
No.432
>>29This is awesome. anywhere I can follow more of your work?
>>31This woul make a nice wallpaper. Can you share it?
>>34Can i make a sticker and maybe a shirt with -1.png?
>>430>>429Have you tried Krita for image manipulation?
No.433
>>432Unfortunately Krita's developers have been in the process of removing or neglecting purely photo-editing features for quite awhile. It's understandable given their long-term goals, but it does leave us Linux-on-the-desktop photographic types in the lurch.
And Darktable isn't really a Photoshop replacement, in the same way that Lightroom isn't really a Photoshop replacement. It's great for organization and certain types of bulk edits, but it's not well suited for fine retouching (such as for portraits).
No.434
>>433Is Darktable a good Lighttable replacement? I've been looking for a good bulk editing\organizing tool for my RAW photos but last time I used Darktable it wasn't very great or comfy
No.435
>>434Darktable is one of those programs that I want to like, but kinda don't, but use anyway because there's no alternative. The developers are obviously trying to do their best with limited development resources. And it has an impressive feature set. But the UI philosophy seems to be "copy Lightroom". And I HATE Lightroom's UI.
No.441
>>434>>435Try the combo of Rapid Photo Downloader and Rawtherapee.
No.454
>>433I don't really read every patch note but I'm yet to see a single photo-manipulation feature removed from Krita.
I'll go so far as to say that some things Krita does way better than even Photoshop. For example, something as simple as layer transformation.
No.455
>>432Sure! feel free.
>>429GIMP has great scripting support, you can make scripts in scheme and pythnon
No.456
>>454I also havent followed krita dev incredibly closely, but sometimes just as worrisome as removal of feastures can be neglect of extant features.
perhaps that's why our earlierfriend was reffering to.
No.457
>>454>>456I was referring to the new direction in Krita's development focusing on digital painting, starting in 2010.
http://blog.cberger.net/2010/03/02/the-difficult-choice-of-removing-features/ No.487
>>29looks nice but it doesn't make any sense.
computers connect through wires, not green goo.
No.497
>>496That's actually fucking sick. I've never seen a scanned piece of art come out that way when fully zoomed in on. Is that because it's a cheaper or scanner or because it's such a high resolution, or both?
No.498
>>497Really high res and I messed with the brightness and contrast in GIMP so it would come out looking more like it should. I had to scan it in parts because it was larger than my scanner, so messing with those settings also made it so it wouldn't be noticeable.
No.509
>>34how did you do the crosshatching/halftone effect on lain_sh.png? looks really good
No.510
I just brought my tablet up to uni from home. Here's a doodle I made
>>478I really dig these. Very inspired by Lain.
No.567
Since I got laid off I've been going full on back into art.
>>496Did this one before.
No.668
I made this to replace my old homepage's background. Meant to be tiled as seen here:
http://angusnicneven.com/Creating it was more time consuming than I thought it would be, but it still turned out okay somehow.
No.672
>>671Sorry this is a few days late, I forgot about my post for a bit. And thanks, I'm trying to get better where I can.
As for the technique / program I used for that particular gif, I just straight up made the first frame in Paint tool SAI, then made a copy of that, changed it a bit, then copied that and so on and so forth till I had all of the frames needed to create that animation.
(The attached image is a rough guideline I created at the outset to define the areas I would be working with. I may have changed it a bit / reduced the opacity, but having a few lines to estimate roughly where things are helps sometimes. Although, it isn't necessary.)
Of course, most of the frames were situated in the center of the image, but once that was done I just did the same for the corners, which when tiled turns into a diamond. The same applies to the bar-like things, which create a lattice which makes more diamond shapes appear.
And then once I was certain that I had all the frames I could stomach, I simply took the sai file and shoved it into photoshop, set up all of the frames how I wanted it on the timeline, and then made it into a gif.
I have a list of programs I use on my FAQ page, so I won't take up more space with that, but the techniques vary so much that it's difficult to say without a case by case analysis of a certain image / sets of images.
No.679
>>496>>567Really like these ones :) the paranoia is strong
No.793
>>668This is spectacular, I got mesmerized by the site.
No.943
>>941nice steganography idea in here!
No.982
>>931Wow those are amazing!
I drew these doodles a while ago and im still proud of them
No.983
ope and arisu ate my images. Nice.
No.987
>>964Not bad, keep practicing.
No.995
>>981pretty funny, but I do not understand what I am seeing there.
No.1009
>>981i totally love this, i need more for my wallpaper folder, maybe even a collage of things in this style.
MORE.MORE.MORE
No.1039
>>1038Did you make this? It's really good.
No.1041
>>1015I shiggy diggy, It's All Rite
Kanako and benzos on the graphite train
Friend
No.1056
No.1082
>>1081got some aspects to it i really like the slight shadow being cast is cool, and i think it being scribbley was a good choice, the pose of looking over the shoulder also looks good and dynamic.