No.74
You got the right tutorial, I used that to learn sockets myself and everything worked for me in C.
You'll eventually have to implement a simple protocol for server and clients to understand what will be sent / received and when. I suggest that you should begin with a simplified problem of sending the image from a single client to the server and displaying it. You should start by sending the size of the image, so that you can allocate enough memory for the data. Once you get that working, think of the problem of clients sending wrong sizes or data and handle it for avoiding overflows in memory and increasing stability and security. After you get that working, it should be a matter of reversing it so that the server sends data to the current client, then expanding it to work with multiple clients. Implement the protocol messages as needed, so that everyone knows when to wait, allocate and send data.
No.179
>>72I loved Aku no Hana.
Where would you be posting this when it's done? Best of luck.