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structure and interpretation of computer programs.
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Help me fix this shit. https://legacy.arisuchan.jp/q/res/2703.html#2703

Kalyx ######


File: 1554325518123.jpg (406.47 KB, 800x1100, D0EF6D04-3C79-4DE6-A7BA-92….jpg)

 No.1523

As far as I know, there's no general html/css thread. I know they're not really programming languages, but I didn't know what place would be better for this thread. I've been thinking about getting into web-development for my own gratification. What i'm woried about is that any modern guide to these things might teach me how to create something I hate: most web 2.0 design.

Recently I looked at this article about what to avoid in web design, and ironically enough, the site it was on had elements that I found stupid and unnecessary.
https://www.mockplus.com/blog/post/bad-web-design
Pointlss drop-down menu that opens up a pop-up, distacting social media plugs that follow you as you scroll down, plus even more crap that takes up the bottom the windows and reduces available screen real-estate for the information I came for. The list itself seemed mostly sound except number 7, which made no sense and presented a horrible positive counter-example.

To me, good design in anything prioritizes function over form. The only bells and whistles a site should have is a banner, color scheme, and font. The more unnecessary crap that's put in that also makes things slower, the worse. Seems like the internet has diverged from basic design principles. Where can I find a guide that prioritizes the same things as me?

 No.1524

>>1523

What do you think about the examples found at this site:

https://www.awwwards.com/

Does this seem like a trustworthy group of examples, to you, that convey beautiful functionality?

It is not a matter of reading a guide, but of consuming a steady stream of trusted examples that convey objectively beautiful functions. If this site does not offer that, then we just need to find you a different hub that will keep providing you with examples of design that you can trust.

 No.1525

>>1524
No no no no no no. Absolutely fucking not. I'm not even sure if you read my post actually. Firstly, I hate the aesthetic of every website on there. They all place the "modernistic minimalist style" above functionality. Having your entire homepage clogged by a massive image and a bunch of interactive bullsoykaf is the exact opposite of what i'm looking for. I went on one their examples
https://www.arenawaterinstinct.com/en_global/cobra-ultra-swipe-goggles/
and it had a fucking loading screen, like in a video game. Then i'm bombarded with a swip gimmick.
Next I tried
https://www.myforeverrose.com/intl/
You have soykaf just coming up as I keep scrolling down on and on, and they have that resource hogging aero type style from windows 7. Every image is loading line by line. I'm not going to an art museum, i'm trying to get information efficiently.

 No.1526

>>1525

Fair. That's why it was offered with a question. If that isn't your idea of good design, then it is a matter of finding the right kind of hub that is.

How about this site:

https://siiimple.com/

 No.1527

>>1526
Some of those are alright.
https://frankchimero.com/
I like.
https://lettuceandco.com.au/
Is revolting. If i'm supposed to be learning something just by going through examples and looking at what I personally like, that's not very systematic and efficient. Learning css itself along with good design together would be nice. Programming has objective, well-defined standards, so why shouldn't web-design?

 No.1528

Why do you need a guide?
HTML and CSS are simple if you want them to be.
You only need a guide if you want to make it fancy in a way that HTML and CSS cannot handle.

Just start making whatever website you want.
Use MDN to find out how to use features of the languages that you need.
If you have more specific questions, feel free to ask here.

 No.1529

>>1528

They don't; no one really does. It makes things seem easier, but truly learning how to have taste and good design sense takes more initiative and effort than reading a guide.

And you can only do that by researching, observing, noticing patterns and methods, interacting with them, and concluding what does and does not work. It is also key to learn to trust your conclusions, because if not you'll always be searching for someone else to tell you what is "right" and what is "wrong" and that is how you perpetuate the lack of self-efficacy that is required to have good taste and design sense.

Finding a hub, stream, feed, etc of content that shows you both what you don't like and do like is crucial in my opinion to developing good taste. You need to know what works, what doesn't, and how your creative/development process can make use of that knowledge to create your own work. If you have no means to see examples that you can analyse, it will be immensely more difficult to learn.

Also, most design guides that make claims of objective knowledge and try to define trends/patterns are usually written by failures and are just attempts to gain attention and a feeling of superior knowledge. Don't read that self-mastubatory stuff.

 No.1532

>>1529
I thought OP has good taste,
and they only need to find how to make things from it.
However, they're not very specific about what kind of guide they want.



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